AI HORROR-COMEDY STUDY · CHARACTER CONSISTENCY · GENERATIVE FILMMAKING

AI Horror-Comedy Teaser Production

An original horror-comedy teaser developed as a practical study in AI character development, cinematic video generation, continuity, editing, and sound design, built around a zombie-apocalypse world with recurring protagonists, designed zombie characters, and connected environments.

Watch the Film Teaser
Film Teaser0:19.5 · 1920 × 1080 · 30 FPS

Project classification: Original Project. Commercial proof: Capability Proof.

Project Type
Original AI Horror-Comedy Teaser
Role
Creative Direction, Character Development, AI Video Direction, Editing, and Sound
Duration
1 minute 19.480 seconds
Format
1920 × 1080 at 30 fps
Focus
Ensemble continuity, zombie design, environments, editing, and sound
Year
2026

Generating individual AI shots is relatively easy. Building a horror-comedy teaser where three protagonists, distinct zombies, recurring environments, relationships, and tone remain recognizable from shot to shot is much harder.

The production was designed around that continuity problem, moving from structured references into directed scenes, then into a fully edited teaser with music and sound.

Scene generation was directed around character registration, environment continuity, performance, framing, and tone. Shots were reviewed as connected story beats instead of finished clips by default, using Seedance and other confirmed tools according to the needs of each stage.

The finishing stage shaped selected generated shots into a paced horror-comedy teaser, using editorial timing, music, sound effects, transitions, and continuity review to make the sequence feel directed.

Ensemble Character Continuity

Maintaining recognizable protagonists and relationships across a multi-character story.

Character Reference Development

Building structured visual anchors for faces, wardrobe, silhouettes, expressions, and signature details.

Zombie Design Direction

Developing individual zombie identities and horde references inside one controlled world.

Environment Continuity

Connecting recurring streets, interiors, exteriors, and crowd-filled locations across scenes.

Multi-Model Video Workflow

Using the confirmed generation tools according to the needs of each visual and production stage.

Horror-Comedy Tone Control

Balancing threat, absurdity, pacing, and character performance without losing narrative clarity.

Editorial Structure

Selecting and shaping generated shots into a purposeful teaser progression.

Sound and Finishing

Integrating music, effects, timing, transitions, and final quality review into one delivery.

Production tools

  • Seedance 2.5
  • MiniMax H3
  • Flux
  • CapCut

Dead Wrong shows how I approach AI filmmaking as a production system rather than a single-generation task. Character references, zombie design, environments, scene direction, continuity review, editing, and sound work together to make the teaser feel authored, paced, and intentionally funny.

I can help shape the characters, direct the scenes, control continuity, and finish the edit and sound as one coherent production.

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