Ensemble Character Continuity
Maintaining recognizable protagonists and relationships across a multi-character story.
AI HORROR-COMEDY STUDY · CHARACTER CONSISTENCY · GENERATIVE FILMMAKING
AI Horror-Comedy Teaser Production
An original horror-comedy teaser developed as a practical study in AI character development, cinematic video generation, continuity, editing, and sound design, built around a zombie-apocalypse world with recurring protagonists, designed zombie characters, and connected environments.
Watch the Film TeaserProject classification: Original Project. Commercial proof: Capability Proof.
Generating individual AI shots is relatively easy. Building a horror-comedy teaser where three protagonists, distinct zombies, recurring environments, relationships, and tone remain recognizable from shot to shot is much harder.
The production was designed around that continuity problem, moving from structured references into directed scenes, then into a fully edited teaser with music and sound.
Before generating the teaser, I built structured references for Marty, Leo, and Nina so their faces, wardrobes, silhouettes, and relationships could remain recognizable across an ensemble story.



The zombie references establish a repeatable visual language for individual antagonists and larger horde moments, keeping the horror-comedy tone controlled rather than random.





Connected locations give the teaser a world to move through. The suburban street, store interior, store exterior, and horde-filled main street were developed as recurring spaces rather than isolated backgrounds.




Scene generation was directed around character registration, environment continuity, performance, framing, and tone. Shots were reviewed as connected story beats instead of finished clips by default, using Seedance and other confirmed tools according to the needs of each stage.
The finishing stage shaped selected generated shots into a paced horror-comedy teaser, using editorial timing, music, sound effects, transitions, and continuity review to make the sequence feel directed.
Maintaining recognizable protagonists and relationships across a multi-character story.
Building structured visual anchors for faces, wardrobe, silhouettes, expressions, and signature details.
Developing individual zombie identities and horde references inside one controlled world.
Connecting recurring streets, interiors, exteriors, and crowd-filled locations across scenes.
Using the confirmed generation tools according to the needs of each visual and production stage.
Balancing threat, absurdity, pacing, and character performance without losing narrative clarity.
Selecting and shaping generated shots into a purposeful teaser progression.
Integrating music, effects, timing, transitions, and final quality review into one delivery.
Dead Wrong shows how I approach AI filmmaking as a production system rather than a single-generation task. Character references, zombie design, environments, scene direction, continuity review, editing, and sound work together to make the teaser feel authored, paced, and intentionally funny.
I can help shape the characters, direct the scenes, control continuity, and finish the edit and sound as one coherent production.